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Would You Rather is one of those fantastic games about choice and weighing options. It's always fun to imagine what you would do if you were in a position to pick between two hard choices. Well now that's to the fantastic members of the 17th Shard, we get to make some fun choices about the Brandon Sanderson creative works! I hope you enjoy this adventure among the Cosmere.
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Some really cool questions.
1. Lightweaver over Windrunner... bring on the looking however I want and being able to discover myself through 'truths' . Also soulcasting I have a feeling is going to be beyond useful once we realise just how far it can be taken.
3. Twinborn - Zinc Compunder- mental aquity withoutn needing to be mentally slow to save it up! Potentially infinite mental speed. Also the ability to riot peoples emotions. Now imagine what you could do when being able to think with so much clarifty all the time and the ability to effect emotions.... hehe. I'm eveil but I'd love that!
4. Mistborn bead so much more to it than simply NIghtblood. I think nightblood might scare me.
5: Seon just more interactive and useful
6: highstorm - I think even if I died I'd prefer it not to be getting smashed lacerated and eaten by a great shell
7: Else caller - see above on Lightweaver for soulcasting and its potential but teleportation is its own joy! Still this one was tough the 'healing' in particular was very tempting.
8: Probably Shardblade drawing it would just never get old. I'd probably regret it.
9: Third Heightening - no contest perfect pitch alone.
10: no sanderson is better than no reading... but thats awful!
11. Ruin- we can see that Ruin is a balancing force Odium is clearly beyond that in evil.
12: BRIDGE FOUR - because I would just want to kill Kelsier all the time!
13: Chull for a month, grazing and being useful. :)
14: Feruchemy all the way. I like the control and the lack of reliance on money and substances. I also like the balance of Feruchemy.
15: Kandra even during the FE they had it fine.
16: Bring on the Spren, they would be so interesting and really help us understand the world.
17: Szeth. Quick kill.
18: I'd rather be accused of the Shard Blade.
19: Wayne. The healing in particular is so cool. Speed Bubbles could also be used for a lot more than just combat.
20: Returned - it's a great life and they don't die do they ? (Yeah maybe I'm a bad person). Also note we have no WOB that stormlight investiture would keepthe returned alive like breath investiture does.
21: Hemalurgy - allows for all sorts of interesting possibilities.
22: Szeth. I'd not want to have to deal with having to assassinate anyone never mind Elend.
Awesome answers! I love how everyone can have completely different conclusions with such good arguments. In hindsight I think I have to agree with you about being able to Soulcast. I mean the potential is fairly limitless. Flying is awesome, but might not have as many applications.
1: Windrunner (like you said flying)
2: Mistborn (you can lose your breathe, id feel paroniod about that. Cant stop being a mistborn though)
3: Twinborn: (specifically id like to be a chrominum compounder- stores luck and is a leecher. Be nice to never lose a game of cards)
4. mistborn bead (i love nightblood, but thats like a one time use!)
5: Seon (if the spren doesnt bond it CANT talk)
6: highstorm (there are ways to survive. its just dangours)
7: Else caller (alwoys for world hopping... I think)
8:Lifeless (id rather go the practicle route)
9: Third Heigntening (savants have crap to deal with)
10: I think id choose just reading Emperor's soul
11. Ruin- he kinda has a point with his philospohy- Odium's just a dick
12: BRIDGE FOUR GONCHO
13: Santhid. Chulls are terrible.
14: gonna go with a keeper. Technicly no limmit to your max power.
15: Kandra (sneak and stab)
16: Spren. Spren. Spren. (More fun)
17: Szeth. nice clean slice through the neck
18: Althi. Never mess with the pasrhendi
19: Wayne. Healer and time freezing. Nice combo
20: Retruned. Im a greedy thing
21: Returned: Hemalurgy messes you up
22: Szeth. again
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